/*
 *  Plane.h
 *  rayTracer
 *
 *  Created by Zachry Thayer on 10/25/09.
 *  Copyright 2009 A_Nub. All rights reserved.
 *
 */

#ifndef _plane_h
#define _plane_h

#include "Object.h"

class Plane : public Object{
private:
public:
	
	Plane():Object(){}
	Plane(Vec3 &position, Vec3 &scale, Vec3 &rotation, Material &material):Object(position, scale, rotation, material){}
	~Plane(){}
	
	Intersect intersect(Ray &ray);
	bool inside(Vec3 &point);	
};

#endif
